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	<title>Comments on: Lessons from the Gamer Generation</title>
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	<link>http://www.connectioneconomy.com/2005/07/27/lessons-from-the-gamer-generation-2/</link>
	<description>An outlet for musings, observations and futureneering from the company helping you to transition into the connection economy</description>
	<pubDate>Wed, 07 Jan 2009 14:09:10 +0000</pubDate>
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		<title>By: Dragon</title>
		<link>http://www.connectioneconomy.com/2005/07/27/lessons-from-the-gamer-generation-2/#comment-114187</link>
		<dc:creator>Dragon</dc:creator>
		<pubDate>Sun, 27 May 2007 03:56:30 +0000</pubDate>
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		<description>That is a bit different from, say, a game like Myst, where you aren't aware what the puzzles are. You first have to learn that before you can figure out the solutions. And it is played, alone. They claim it is the biggest selling game.</description>
		<content:encoded><![CDATA[<p>That is a bit different from, say, a game like Myst, where you aren&#8217;t aware what the puzzles are. You first have to learn that before you can figure out the solutions. And it is played, alone. They claim it is the biggest selling game.</p>
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		<title>By: graeme</title>
		<link>http://www.connectioneconomy.com/2005/07/27/lessons-from-the-gamer-generation-2/#comment-1842</link>
		<dc:creator>graeme</dc:creator>
		<pubDate>Mon, 08 Aug 2005 16:31:06 +0000</pubDate>
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		<description>Check out more information on this topic at our blog:  http://www.tmtd.biz/2005/08/08/lessons-from-the-gamer-generation</description>
		<content:encoded><![CDATA[<p>Check out more information on this topic at our blog:  <a href="http://www.tmtd.biz/2005/08/08/lessons-from-the-gamer-generation" rel="nofollow">http://www.tmtd.biz/2005/08/08/lessons-from-the-gamer-generation</a></p>
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